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Merit Badges Requirements
SCOUTS SHOULD READ THE MERIT BADGE REQUIREMENTS POSTED HERE
OR READ THE MERIT BADGE BOOK BEFORE COMING TO CAMP
We use the most recent requirements at camp. Click on the merit badge to view the requirements.
[will be updated as we check out the 2006 requirements]
Many Merit Badges are too hard physically for most younger Scouts, or a Scout has to pass advancement items in the Tenderfoot, Second, and First Class Advancement Program. We ask you to PLEASE make sure the Scout is able to complete a Merit Badge before he takes up a class space. Nothing is more disappointing then NOT completing a Merit Badge because one is not large enough or does not have the experiences received when passing rank advancements, unless it's not being able to get into a class because of overcrowding.
It is recommended that a Scout just ENJOY being at Camp Whitsett; enjoy all the camp areas. A Scout should take 2 or 3 Merit Badges AT THE MOST in order to be able to "get his money's worth" with the wide range of Camp Whitsett's unique features. Don't judge a Scout's success at camp by the number of Merit Badges he brings home, but by the number of pleasant memories he has after taking part in a variety of activities. Camp offers fun and exciting activities that can't be found at any cost back home.
Name of Merit Badge
Click on the badge for Requirements |
Area Offered |
Difficulty
level |
Scheduled
Times
|
Notes |
|
Archery Range
|
Hard |
9, 10, 11, 2 |
very difficult for smaller Scouts |
|
Handicraft |
Medium |
9, 10, 11, 2, 3 |
see Handicraft staff |
|
Nature Lodge |
Hard |
9 |
Only partials can be earned at camp due to 2005 changes.
5b, 6, 7b, and any of requirement 9 cannot be completed in camp. |
|
Frontier Area |
Easy |
9, 10, 11, 2, 3 |
see Handicraft staff - some extra supply costs, $5-$15 |
|
Scoutcraft |
Medium |
9, 11, 2 |
needs pre-requisites, check HERE |
|
Waterfront |
Hard |
9 & 10:30 |
Very difficult for smaller Scouts -
1 1/2 hour sessions Note different time schedule |
|
High Adventure |
Medium |
9 - 11:30 |
see High Adventure staff |
|
Nature Lodge |
Hard |
9, 11, 2 |
Lots of time and projects - Normal Schedule - New Requirements - Start and finish in camp. NO Pre-Requisite (4a).
. |
Fish and Wildlife Mgt.
|
Nature Lodge |
Hard |
9 |
see Nature staff |
|
Nature Lodge |
Medium |
2 |
if 16 or older, must have CA. fishing license |
Fly Fishing
|
Nature Lodge |
Medium |
3 |
if 16 or older, must have CA. fishing license
|
|
Nature Lodge |
Hard |
2 |
see Nature staff |
|
Nature Lodge |
Hard |
10 |
needs pre-requisites, check M.B. book |
|
Horse Corral
|
Medium |
9 to 12 |
14 and over have first choice for class positions
- takes a lot of time - see Horse staff |
|
Frontier Area |
Medium |
9, 11, 2, 3 |
Costs about $20 extra for kits |
|
Handicraft |
Medium |
9, 10, 11, 2, 3 |
see Handicraft staff |
|
Waterfront |
Hard |
9, 10, 11 |
Second & First class swimming requirements must be passed
before STARTING, (clothes NEEDED for requirement 7e) |
|
Nature Lodge |
Medium |
10, 11, 2 |
lots of research and study for projects |
|
Nature Lodge |
Easy |
10, 3 |
needs pre-requisites, check HERE |
|
Scoutcraft |
Medium
|
10, 2 |
lots of fun too |
|
Scoutcraft |
Medium |
9, 10, 11
|
Must know basic knots & lashings beforehand |
|
Handicraft |
Hard |
9 to 11, 2 to 4 |
see Handicraft staff, costs about $20 extra |
|
Nature Lodge |
Medium |
11 |
see Nature staff |
|
Rifle Range |
Medium |
9, 10, 11, 2 |
difficult for younger Scouts, costs about $15 extra |
|
Waterfront |
Hard |
9 & 10:30 |
Mon-Thurs - Very difficult for smaller Scouts -
1 1/2 hour sessions. Different time schedule
|
|
Rifle Range |
Hard |
9, 10, 11, 2 |
Check with staff to schedule times |
|
Waterfront |
Hard |
1:30 to 3 |
Reserved for 14-years or older, check with staff - Note time
schedule - pre-reqs. needed, check HERE |
|
Nature Lodge |
Medium |
3 |
project oriented - pre-reqs. needed, check HERE |
|
Waterfront
|
Medium
|
9, 10, 11, 2 |
Need First Aid rank advancement requirements and basic CPR knowledge BEFORE camp |
|
Nature Lodge |
Medium |
11 |
long term project
|
|
Kern River |
Hard |
1 day a week |
At lease $90 - arrange in camp; out of camp one day
(usually Thursday - see Camp Clerk) |
|
Scoutcraft |
Hard |
11, 3 |
Requires an overnighter in camp |
|
Handicraft |
Easy |
9, 10, 11, 2, 3 |
see Handicraft staff. |
Merit Badges meet DAILY at the indicated time
Read your Merit Badge for necessary pre-requisites (long term projects, etc.) before camp.
Leaders sign Scouts up for Merit Badges using the On-Line system
Click HERE for a printable PDF "checklist" of Merit Badge info and times.
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